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Selected Works — 2016 → 2025

Environments for living, breathing game worlds.

Projects
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Focus
Environment & Props
Studios
PlayStation · Ubisoft · Sandbox VR
Based in
Toronto, CA
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About

Karen Stanley

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I've helped ship AAA titles from blockout to gold — asset creation, level art, materials, tools and technical management — across open worlds, narrative levels and VR. I also write tutorials on environment art, lighting, props and texturing. 

Karen Stanley cover
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Full list of credits on MobyGames ↗
Contact

Let's build a world together.

Open to environment art, level art and prop work — full-time, contract or collaboration. Say hello.